In order to fix that, I had to basically create the same setup but without the TwoBoneIK node (basically what you had before). That means you have to add the joint target location as well.īoneSpace lowerarml or upperarml works both if you move the joint target arrows in the preview of the animbp somewhere near the left hand ellbow.Īlso, once I did this, I was having trouble with the reload animation in that the left hand would stay stuck to the gun. Rolldodge animation that fits in with the riflepistol animsets. In USA), then this process costs about 7.200 for a 180 animations set like Sword Animset Pro.Ī rifle, that I bought from UE Marketplace doesnt fit the hands in your. I read up a lot about how people would use the Two Bone IK but then the bone movement would lag and look bad.Thanks a lot Works like a charm.Įven no issues with multiplayer setup or custom mesh without IK rig (just normal hand bones).Įdit: Just in case anybody else is trying to do this with two bone IK: After playing a bit with this setup I found out that looking upwards causes the left hand ellbow to look a bit strange.
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